
Rail to Scale
A game made by pgorley for D2Jam.
It has a train in it.

To play, click play and resize the window! Desktop only! (sorry)
Controls: Resize the browser window to play!
The game relies on the ability to resize the browser window to control your train character.
There are likely issues with certain OS and browser combinations. Please post a comment here with details about your issue (and browser/OS) and if there are any workarounds.
Rail to Scale was made for d2jam in ODA format.
Uses some system font for in-game ui and one of the Kenney Pixel Fonts.
Technical Info:
The game was built it Godot 4.4, utilizing the JavascriptBridge functionality that Godot exposes. Basically, we have a little bit of javascript inside the game that listens to the window.onresize event. Performance is going to vary heavily based upon a bunch of factors - the implementation is a gimmick and probably not best practice to actively resize the game window/canvas as a main game mechanic.
I over-scoped and failed hard on some maths. Regardless, this game is the output.
Yes, my voice can be heard singing the title theme. :)
Rail To Scale 1.1 Update!
- Rail Performance! Updated rails to use a Line2D so that this greatly improves performance.
- Volume Settings Save on Restart! That’s right - no need to mute the tab anymore.
- Removed oopsie mode. There’s a way to cheat in the jam release. Now, no more cheating allowed!
- Display Scaling! Now we take into effect your display scaling so that we can properly fit the game within the confines of your screen real estate.
- Loading Screen. For those of you who mashed F5 a few times while the game downloaded from itch. I gotchu.
- New Leaderboard. Post-jam 1.1 leaderboard. Get on it!
- Other various fixes that aren’t worthy a bulletpoint.
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